Massachusetts Institute of Technology
Sign in | Create Account

Part 2, "Behave!" Censoring Game Sex

Part 2,""Behave!" Censoring Game Sex" Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play** some examples from the history of video games. How has this evolving medium depicted the sex act, both visually and interactively, and how has this been shaped by the rise of game rating systems, both in the U.S. and in other parts of the world? Why do some people find these games even more objectionable than similar depictions in movies, and how are game makers responding to these objections as gaming demographics skew more and more adult? Games will include (among others): Custer's Revenge Leisure Suit Larry Grand Theft Auto Indigo Prophecy Fable Dragon Age UTE!! "Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not)" MIT GAMBIT Game Lab researcher Konstantin MItgutsch , brilliant as he is, can't figure out how video games are rated. And that's saying something, given that Mitgutsch is a scientific board member of Europe's game-ratings group, Pan European Game Information (PEGI). "Game content rating system like the Entertainment Software Rating Board and PEGI were established to help educators and parents to make informed decisions on buying computer games," Mitgutsch says as an introduction to three videos he and colleagues at the Singapore-MIT GAMBIT Game Lab are releasing about U.S. and European ratings systems. "But both groups have three core problems." First [mistake about playability]... Second [cultural differences]... Third [lack of context]... For the videos, GAMBIT researchers invited members of the local video game industry, academia, and journalism to discuss various topics of game censorship -- violence, sex, and politics. Mitgutsch is incorporating this research into a report for PEGI suggesting changes to the European ratings system. The first video in the series, "'Die!' Censoring Game Violence", will be released on Monday, March 28, 2011, with the second, "'Behave', Censoring Game Sex" to follow on April 4. The series will finish with "'(REDACTED)', Censoring Game Politics" on April 11. Videos can be seen at the Singapore-MIT GAMBIT Game Lab Website. Video Produced by Generoso Fierro, Edited by Garrett Beazley

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Singapore-MIT GAMBIT Game Lab

Singapore-MIT GAMBIT Game Lab

Category: Education | Updated over 2 years ago

Created
March 31, 2011 17:10
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
12810 times

More from Singapore-MIT GAMBIT Game Lab

GAMBIT Research Video Podcast Episode 4 Part 3, Infernal Adaptation

GAMBIT Research Video Podcast Episo...

Added over 4 years ago | 00:17:19 | 14403 views

GAMBIT Research Video Podcast Episode 2, Part 1 "Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games"

GAMBIT Research Video Podcast Episo...

Added over 4 years ago | 00:24:36 | 13978 views

GAMBIT Research Video Podcast Episode 12,  Part 4 "Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords"

GAMBIT Research Video Podcast Episo...

Added over 3 years ago | 00:19:15 | 11054 views

GAMBIT Game Lab @ GDC 2011 Day Five (Final)

GAMBIT Game Lab @ GDC 2011 Day Five...

Added over 3 years ago | 00:12:01 | 13925 views

Episode 6, Part 2 Making a GAMBIT Game

Episode 6, Part 2 Making a GAMBIT Game

Added 4 years ago | 00:08:24 | 11319 views

GAMBIT Summer 2011 Games Trailer

GAMBIT Summer 2011 Games Trailer

Added 3 years ago | 00:01:26 | 5974 views