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GAMBIT Research Video Podcast Episode 2, Part 4 "Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games"

"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT. These video podcasts will serve to showcase our unique mission here to not only the games industry but to academics who still remain unclear as to the nature of video game theory, our particular methodology and the background of our researchers. From time to time visiting scholars are invited to share their current research with the GAMBIT staff as part of our weekly research meeting. In Episode 2 of this video podcast series, Teun Dubbelman from Utrecht University has been invited to present his recent work entitled " Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games" Video Produced by Generoso Fierro Edited by Garrett Beazley Music by Abe Stein

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Singapore-MIT GAMBIT Game Lab

Singapore-MIT GAMBIT Game Lab

Category: Education | Updated 7 years ago

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April 07, 2010 09:44
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