Sandbox Summit
What We Know: The benefits of play are well documented. Not only is play fun, it's how kids learn. Play teaches kids the skills they need to read, share, create, and become happy, well-adjusted adults. However, as more and more kids' toys become embedded with chips, buttons, and controllers, the way kids play is changing. It is in the interest of businesses, educators, and consumers—both children and parents—to make sure that how kids are playing today, and the toys that they're using, provide them with the kind of open-ended experiences that stimulate creativity and foster critical thinking.
Collection videos
#8 Changing the Games We Play: A Lo...
Added 10 months ago | 00:27:10 | 1738 views
Stacey Matthias, Founder and co-CEO, Insight Kids and Insight Research Group After 2 days of hearing educators, policy makers, designers, marketers, and researchers talk about why tech is so important in 21st century classrooms, playful...
#7 From Ridiculous to Brilliant: Wh...
Added 10 months ago | 00:46:22 | 1708 views
Brendan Boyle, Partner and Co-Chief Creative Officer, IDEO, Inc. and Duane Bray, Partner and Head of Global Digital Business, IDEO, Inc.
#6 Design for fun: What makes a gam...
Added 10 months ago | 00:45:19 | 1884 views
Drew Davidson, Ph.D. Director, Entertainment Technology Center – Pittsburgh, Carnegie Mellon University
#5 Keynote: The Future of Learning
Added 10 months ago | 00:41:26 | 1885 views
Diana Rhoten, Cofounder and Managing Director of Startl
#4 Where the Wired Things Are: A d...
Added 10 months ago | 00:44:40 | 1918 views
Vanessa Van Petten, Youthologist and Author April 29:
Collection details
- Category
- Education
- Language
- English
- Website
- Sandbox Summit Website (www.sandboxsummit.org/)
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