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STRANDED IN SINGAPORE: Game Of The Week: Episode 4

The 2012 Game of the Week Podcast 3: STRANDED IN SINGAPORE featuring GAMBIT Studio Manager Rik Eberhardt and GAMBIT Postdoctoral Researcher Clara Fernandez-Vara.  

Stranded in Singapore was created to demonstrate a new method of procedurally generated puzzle design based on our experiences developing our previous game, Symon. While Symon proved that procedural puzzle design was possible for point-and-click adventures, the tools we created for Stranded in Singapore allowed us to create a game with more complex puzzles based on a 'real-world' logic system. The tools will be released on their own for other developers to gain insight into how to create replayable adventure games and will be targeted towards game designers as well as programmers.

Play Stranded In Singapore online for FREE!

What is the Game of the Week? This is the Game of the Week.

Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure!

A GOTW 2012 Video: Closed World Produced by Generoso Fierro, Edited by James Barrile, Intro Music by Abe Stein, Background music by Chloe Chia.  

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Singapore-MIT GAMBIT Game Lab

Singapore-MIT GAMBIT Game Lab

Category: Education | Updated almost 3 years ago

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March 12, 2012 00:02
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