STRANDED IN SINGAPORE: Game Of The Week: Episode 4
Stranded in Singapore was created to demonstrate a new method of procedurally generated puzzle design based on our experiences developing our previous game, Symon. While Symon proved that procedural puzzle design was possible for point-and-click adventures, the tools we created for Stranded in Singapore allowed us to create a game with more complex puzzles based on a 'real-world' logic system. The tools will be released on their own for other developers to gain insight into how to create replayable adventure games and will be targeted towards game designers as well as programmers.
Play Stranded In Singapore online for FREE!
What is the Game of the Week? This is the Game of the Week.
Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure!
It looks like no one has posted a comment yet. You can be the first!
- March 12, 2012 00:02
- All Rights Reserved (What is this?)
- Additional Files
- 5103 times
More from Singapore-MIT GAMBIT Game Lab
Added almost 4 years ago | 00:01:26 | 6646 views
Added almost 5 years ago | 00:18:50 | 13116 views
Added over 5 years ago | 00:11:59 | 11679 views
Added 5 years ago | 00:15:10 | 11731 views
Added over 5 years ago | 00:01:47 | 4559 views
Added almost 6 years ago | 00:03:35 | 4456 views