Massachusetts Institute of Technology
Sign in | Create Account

FoE3: Social Media

Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences? What are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?

Comments (1)

dsf

Posted over 4 years by Anonymous 00:00:25

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated over 2 years ago

Created
December 31, 2008 15:08
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
49187 times

More from Futures of Entertainment

FoE2: Cult Media

FoE2: Cult Media

Added over 2 years ago | 02:24:34 | 985 views

FoE6: Listening and Empathy--Making Companies More Human

FoE6: Listening and Empathy--Making...

Added over 2 years ago | 01:55:36 | 2269 views

FoE4: Revenge of the Origami Unicorn--Five Key Principles of Transmedia Entertainment

FoE4: Revenge of the Origami Unicor...

Added 5 years ago | 00:53:43 | 14943 views

FoE2: NBC's "Heroes": "Appointment TV" to "Engagement TV"?

FoE2: NBC's "Heroes": "Appointment ...

Added over 2 years ago | 01:58:40 | 833 views

FoE6: Rethinking Copyright

FoE6: Rethinking Copyright

Added over 2 years ago | 01:24:22 | 2983 views

FoE6: The Ethics and Politics of Curation in a Spreadable Media World

FoE6: The Ethics and Politics of Cu...

Added over 2 years ago | 00:55:30 | 1666 views