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GAMBIT Research Video Podcast Episode 12, Part 2 "Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords"

In Episode 12, Part 2 "Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords" MIT Graduate Student, Owen Macindoe presents the research that he has been working on as a follow up to the Dearth project, a summer 2009 GAMBIT Game that was created with help from CSAIL. Owen's goal is to try to instill healthy fear of hard AI planning problems and he succeeds in this podcast! Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT. These video podcasts will serve to showcase our unique mission here to not only the games industry but to academics who still remain unclear as to the nature of video game theory, our particular methodology and the background of our researchers." Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.

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Singapore-MIT GAMBIT Game Lab

Singapore-MIT GAMBIT Game Lab

Category: Education | Updated 3 years ago

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February 02, 2011 15:45
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