Massachusetts Institute of Technology
Sign in

FoE3: Social Media

Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences? What are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?

Comments (1)

dsf

Posted almost 6 years by Anonymous 00:00:25

You need to log in, in order to post comments.

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated over 6 years ago

Created
December 31, 2008 15:08
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
52458 times

More from Futures of Entertainment

FoE4: Producing Transmedia Experiences--Participation & Play

FoE4: Producing Transmedia Experien...

Added over 6 years ago | 01:49:00 | 19575 views

FoE3: Conversation--Wealth, Value, and Social Production

FoE3: Conversation--Wealth, Value, ...

Added over 7 years ago | 01:04:45 | 35789 views

FoE3: Global Flows, Global Deals

FoE3: Global Flows, Global Deals

Added over 7 years ago | 01:45:00 | 41162 views

FoE3: Franchising, Extensions and Worldbuilding

FoE3: Franchising, Extensions and W...

Added over 7 years ago | 02:00:40 | 47036 views

FoE4: Transmedia for Social Change

FoE4: Transmedia for Social Change

Added over 6 years ago | 01:43:00 | 11126 views

FoE4: The ROI of ROFL: Why Understanding Popular Culture Should Matter to the C-Suite

FoE4: The ROI of ROFL: Why Understa...

Added over 6 years ago | 01:04:00 | 10036 views