Massachusetts Institute of Technology
Sign in

FoE3: Social Media

Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences? What are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?

Comments (1)

dsf

Posted over 6 years by Anonymous 00:00:25

You need to log in, in order to post comments.

Created
December 31, 2008 15:08
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
53439 times

More from Futures of Entertainment

FoE3: When Comics Converge--Making "Watchmen"

FoE3: When Comics Converge--Making ...

Added almost 8 years ago | 01:42:59 | 33529 views

FoE4: The ROI of ROFL: Why Understanding Popular Culture Should Matter to the C-Suite

FoE4: The ROI of ROFL: Why Understa...

Added 7 years ago | 01:04:00 | 10281 views

FoE3: Welcome

FoE3: Welcome

Added almost 8 years ago | 00:02:34 | 32444 views

FoE3: Global Flows, Global Deals

FoE3: Global Flows, Global Deals

Added almost 8 years ago | 01:45:00 | 42061 views

FoE3 Introductory Remarks--Henry Jenkins

FoE3 Introductory Remarks--Henry Je...

Added almost 8 years ago | 00:50:59 | 33006 views

FoE4: Transmedia for Social Change

FoE4: Transmedia for Social Change

Added 7 years ago | 01:43:00 | 11345 views