Massachusetts Institute of Technology
Sign in

FoE3: Social Media

Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences? What are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?

Comments (1)

dsf

Posted over 6 years by Anonymous 00:00:25

You need to log in, in order to post comments.

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated over 7 years ago

Created
December 31, 2008 15:08
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
54490 times

More from Futures of Entertainment

FoE3: At the Intersection of the Academy and the Industry

FoE3: At the Intersection of the Ac...

Added over 8 years ago | 01:59:14 | 44978 views

FoE4: Revenge of the Origami Unicorn--Five Key Principles of Transmedia Entertainment

FoE4: Revenge of the Origami Unicor...

Added over 7 years ago | 00:53:43 | 16995 views

FoE4: Producing Transmedia Experiences--Participation & Play

FoE4: Producing Transmedia Experien...

Added over 7 years ago | 01:49:00 | 20715 views

FoE4: The ROI of ROFL: Why Understanding Popular Culture Should Matter to the C-Suite

FoE4: The ROI of ROFL: Why Understa...

Added over 7 years ago | 01:04:00 | 10514 views

FoE3 Introductory Remarks--Henry Jenkins

FoE3 Introductory Remarks--Henry Je...

Added over 8 years ago | 00:50:59 | 33668 views

FoE4: Producing Transmedia Experiences--Stories in a Cross-Platform World

FoE4: Producing Transmedia Experien...

Added over 7 years ago | 01:46:00 | 13735 views