Massachusetts Institute of Technology
Sign in | Create Account

FoE3: Social Media

Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences? What are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?

Comments (1)

dsf

Posted over 2 years by Anonymous 00:00:25

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Created
December 31, 2008 15:08
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
46226 times

More from Futures of Entertainment

FoE5: Collaboration? Emerging Models for Audiences to Participate in Entertainment Decision-Making

FoE5: Collaboration? Emerging Model...

Added over 1 year ago | 01:28:00 | 3748 views

FoE1: Transmedia Properties

FoE1: Transmedia Properties

Added 6 months ago | 02:13:30 | 294 views

FoE1: Not the Real World Anymore

FoE1: Not the Real World Anymore

Added 6 months ago | 02:16:10 | 305 views

FoE6: The Futures of Storytelling and Sports

FoE6: The Futures of Storytelling a...

Added 6 months ago | 01:58:14 | 919 views

FoE3: Welcome

FoE3: Welcome

Added over 4 years ago | 00:02:34 | 28849 views

FoE3: Global Flows, Global Deals

FoE3: Global Flows, Global Deals

Added over 4 years ago | 01:45:00 | 36130 views