Massachusetts Institute of Technology
Sign in | Create Account

FoE3: Social Media

Moving lives online, creating conversations across geography, connecting with consumers - how is social media defining the current entertainment landscape? As people not only put more content online, but conduct more of their daily lives in networked spaces and via social networking sites, how are social media influencing how we think of audiences? What are the implications for privacy, content management, and identity construction of social media? How have they impacted notions of civic engagement?

Comments (1)

dsf

Posted over 3 years by Anonymous 00:00:25

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Created
December 31, 2008 15:08
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
47355 times

More from Futures of Entertainment

FoE1: Transmedia Properties

FoE1: Transmedia Properties

Added over 1 year ago | 02:13:30 | 1458 views

FoE5: At What Cost? The Privacy Issues that Must Be Considered in a Digital World.

FoE5: At What Cost? The Privacy Iss...

Added over 2 years ago | 01:03:00 | 4632 views

FoE4: Producing Transmedia Experiences--Stories in a Cross-Platform World

FoE4: Producing Transmedia Experien...

Added over 4 years ago | 01:46:00 | 11711 views

FoE3: Conversation--Wealth, Value, and Social Production

FoE3: Conversation--Wealth, Value, ...

Added over 5 years ago | 01:04:00 | 32965 views

FoE5: Collaboration? Emerging Models for Audiences to Participate in Entertainment Decision-Making

FoE5: Collaboration? Emerging Model...

Added over 2 years ago | 01:28:00 | 4303 views

FoE2: Metrics and Measurement

FoE2: Metrics and Measurement

Added over 1 year ago | 02:20:02 | 692 views