Massachusetts Institute of Technology
Sign in | Create Account

FoE3: Global Flows, Global Deals

The Internet has altered transnational media flows, making it easier to move content across national and geographic boundaries, but complicating the economic structures that support these flows. How do we manage global distribution in the current context? What is the impact of the Internet on the interaction between local audiences and globalised content? What is the role of international audiences as taste-makers, and what can that tell us about making content relevant to multiple local audiences? How do we balance international distribution windows with audiences who move content themselves?

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Created
January 15, 2009 10:06
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
37098 times

More from Futures of Entertainment

FoE1: User-Generated Content

FoE1: User-Generated Content

Added over 1 year ago | 02:29:59 | 527 views

FoE6: Rethinking Copyright

FoE6: Rethinking Copyright

Added over 1 year ago | 01:24:22 | 2609 views

FoE4: Unboxing the Medium

FoE4: Unboxing the Medium

Added over 4 years ago | 01:54:00 | 13513 views

FoE3: Franchising, Extensions and Worldbuilding

FoE3: Franchising, Extensions and W...

Added over 5 years ago | 02:00:00 | 43374 views

FoE1: Fan Cultures

FoE1: Fan Cultures

Added over 1 year ago | 02:19:34 | 546 views

FoE5: The Futures of Children’s Media

FoE5: The Futures of Children’s Media

Added over 2 years ago | 01:29:00 | 5404 views