Massachusetts Institute of Technology
Sign in Create Account

FoE3: Global Flows, Global Deals

The Internet has altered transnational media flows, making it easier to move content across national and geographic boundaries, but complicating the economic structures that support these flows. How do we manage global distribution in the current context? What is the impact of the Internet on the interaction between local audiences and globalised content? What is the role of international audiences as taste-makers, and what can that tell us about making content relevant to multiple local audiences? How do we balance international distribution windows with audiences who move content themselves?

Comments (0)

It looks like no one has posted a comment yet. You can be the first!

You need to log in, in order to post comments. If you don’t have an account yet, sign up now!

Futures of Entertainment

Futures of Entertainment

Category: Humanities, Arts and Social Sciences | Updated over 2 years ago

Created
January 15, 2009 10:06
Category
Tags
License
All Rights Reserved (What is this?)
Additional Files


Viewed
38429 times

More from Futures of Entertainment

FoE3: Welcome

FoE3: Welcome

Added over 6 years ago | 00:02:34 | 30397 views

FoE6: The Futures of Public Media

FoE6: The Futures of Public Media

Added over 2 years ago | 01:52:06 | 2118 views

FoE1: Not the Real World Anymore

FoE1: Not the Real World Anymore

Added over 2 years ago | 02:16:10 | 921 views

FoE6: The Futures of Storytelling and Sports

FoE6: The Futures of Storytelling a...

Added over 2 years ago | 01:58:14 | 1712 views

FoE3: When Comics Converge--Making "Watchmen"

FoE3: When Comics Converge--Making ...

Added over 6 years ago | 01:42:00 | 31118 views

FoE3: Social Media

FoE3: Social Media

Added over 6 years ago | 01:50:00 | 49796 views