GAMBIT Research Video Podcast Episode 2, Part 1 "Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games"
"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT. These video podcasts will serve to showcase our unique mission here to not only the games industry but to academics who still remain unclear as to the nature of video game theory, our particular methodology and the background of our researchers. From time to time visiting scholars are invited to share their current research with the GAMBIT staff as part of our weekly research meeting. In Episode 2 of this video podcast series, Teun Dubbelman from Utrecht University has been invited to present his recent work entitled " Towards an Aesthetic of Presence in 3D Avatar-driven Computer Games" Video Produced by Generoso Fierro Edited by Garrett Beazley Music by Abe Stein
Comments (0)
It looks like no one has posted a comment yet. You can be the first!
You need to log in, in order to post comments. If you don’t have an account yet, sign up now!
- Created
- April 07, 2010 09:38
- Category
- Tags
- License
- All Rights Reserved (What is this?)
- Formats
- H.264 Video (mp4), m4v
- Additional Files
- Viewed
- 13251 times
More from Singapore-MIT GAMBIT Game Lab
GAMBIT 2008 - Phorm
Added 4 years ago | 00:00:36 | 13888 views
Episode 1, Part 2 Making a GAMBIT Game
Added over 2 years ago | 00:15:18 | 10985 views
Part 2 of 2: CMS.616J Social and Cu...
Added 1 year ago | 00:45:04 | 1848 views
Episode 6, Part 2 Making a GAMBIT Game
Added over 2 years ago | 00:08:24 | 10688 views
GAMBIT Research Video Podcast Episo...
Added over 2 years ago | 00:24:24 | 13535 views
Part 1 of 2: GAMBIT Class: CMS.608 ...
Added over 2 years ago | 00:40:14 | 13774 views
