GAMBIT Takes On Cancer: Game Prototypes: Nick Ristuccia
Throughout the spring semester of 2010, GAMBIT's Lead Interaction Designer, Marleigh Norton challenged a group of three MIT UROPs (Nick Ristuccia, Anna Kotova and Michael Lin) with the task of each creating three game prototypes. The game prototypes were to reflect a certain area of cancer research with the final goal of a one of the games be developed for use at the new Koch Institute for Integrative Cancer Research at MIT which is scheduled to be opened in December of 2010. Here, Nick Ristuccia demos the three games he created for the project. Produced by Generoso Fierro, Edited by Garrett Beazley.
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- May 27, 2010 11:12
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