GAMBIT Takes On Cancer: Game Prototypes: Nick Ristuccia
Throughout the spring semester of 2010, GAMBIT's Lead Interaction Designer, Marleigh Norton challenged a group of three MIT UROPs (Nick Ristuccia, Anna Kotova and Michael Lin) with the task of each creating three game prototypes. The game prototypes were to reflect a certain area of cancer research with the final goal of a one of the games be developed for use at the new Koch Institute for Integrative Cancer Research at MIT which is scheduled to be opened in December of 2010. Here, Nick Ristuccia demos the three games he created for the project. Produced by Generoso Fierro, Edited by Garrett Beazley.
It looks like no one has posted a comment yet. You can be the first!
You need to log in, in order to post comments.
- May 27, 2010 11:12
- All Rights Reserved (What is this?)
- Additional Files
- 11304 times
Added over 5 years ago | 00:13:54 | 12105 views
Added over 5 years ago | 00:25:10 | 12875 views