Episode 4, Part 2 Making a GAMBIT Game
MAKING A GAMBIT GAME Ep 4, Pt 2. ART AND DESIGN REVIEW
IN EPISODE 4 OF MAKING A GAMBIT GAME, Team 4 has taken the best elements from their early prototypes and has begun designing the game eventually known as "elude". This episode features the week 3 design and art reviews.
In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in Singapore we documented that research until the game was constructed over a nine week period in the summer of 2010. This series "MAKING A GAMBIT GAME" will give an in-depth view of that process which lead to the creation of the game, ELUDE (to play the game click the link below) .
"Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Sean M. Sinclair.
CLICK HERE To Play ELUDE and all of the other GAMBIT 2010 Summer Games A NEW EPISODE WILL BE RELEASED EVERY TUESDAY UNTIL NOV. 9th, 2010
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- September 27, 2010 17:21
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doris explains things to watch out for: game desgn should not lead player to believe untrue things about depression
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